pgl
PrimitiveOpenGL3Dprimitivelibrary
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#include <primitive.h>
Public Member Functions | |
Plane (const Vector3 &vx, const Vector3 &vy, const Vector3 &offset={0, 0, 0}, const Texture &texture=Texture(), int repeat=1) | |
Specifies vectors along which the plane is aligned. More... | |
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Primitive () | |
Default constructor. More... | |
virtual void | draw () |
Draw primitive and its children. | |
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Object () | |
Default constructor. More... | |
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template<class T > | |
T * | attach (T *child) |
Add child to list of sub-objects. More... | |
Protected Member Functions | |
void | make (const Vector3 &vx, const Vector3 &vy, int repeat) |
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double | align (const Vector3 &start, const Vector3 &end) |
Align primitive along axis. More... | |
virtual void | normal (const Vector3 &v) |
Sets norm for subsequent vertices. | |
virtual void | vertex (const Vector3 &v) |
Enters vertex into display list. | |
virtual void | quad (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Vector3 &v4) |
Draws a four-sided polygon using two triangles. More... | |
virtual void | triangle (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) |
Draws triangle. | |
Protected Attributes | |
Texture | texture_ |
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GLuint | list_ |
OpenGL display list identifier. | |
Additional Inherited Members | |
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Vector3 | color |
Primitive color. | |
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Transform | transform |
Position and orientation. | |
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std::vector< Node * > | children |
Sub-objects. | |
Draws a (textured) plane. The texture can be repeated, for example to create a near infinite ground plane.
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inline |
Specifies vectors along which the plane is aligned.
Optional arguments are the offset, Texture to be applied, and the number of times the texture should be repeated.