pgl
PrimitiveOpenGL3Dprimitivelibrary
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This is the complete list of members for pgl::Plane, including all inherited members.
align(const Vector3 &start, const Vector3 &end) | pgl::Primitive | inlineprotected |
attach(T *child) | pgl::Node | inline |
children | pgl::Node | |
color | pgl::Primitive | |
draw() | pgl::Primitive | inlinevirtual |
list_ | pgl::Primitive | protected |
make(const Vector3 &vx, const Vector3 &vy, int repeat) (defined in pgl::Plane) | pgl::Plane | inlineprotected |
normal(const Vector3 &v) | pgl::Primitive | inlineprotectedvirtual |
Object() | pgl::Object | inline |
Plane(const Vector3 &vx, const Vector3 &vy, const Vector3 &offset={0, 0, 0}, const Texture &texture=Texture(), int repeat=1) | pgl::Plane | inline |
Primitive() | pgl::Primitive | inline |
quad(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Vector3 &v4) | pgl::Primitive | inlineprotectedvirtual |
texture_ (defined in pgl::Plane) | pgl::Plane | protected |
transform | pgl::Object | |
triangle(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) | pgl::Primitive | inlineprotectedvirtual |
vertex(const Vector3 &v) | pgl::Primitive | inlineprotectedvirtual |
~Node() (defined in pgl::Node) | pgl::Node | inlinevirtual |
~Primitive() (defined in pgl::Primitive) | pgl::Primitive | inlinevirtual |