pgl
PrimitiveOpenGL3Dprimitivelibrary
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3-component vector. More...
#include <math.h>
Public Member Functions | |
Vector3 (float _data[3]) | |
Vector3 (double _data[3]) | |
Vector3 (double _x, double _y, double _z) | |
Vector3 (const Vector3 &rhs) | |
double & | operator[] (const unsigned int idx) |
double | operator[] (const unsigned int idx) const |
Vector3 | operator- () const |
Vector3 | operator+ (const Vector3 &rhs) const |
Vector3 | operator- (const Vector3 &rhs) const |
Vector3 | operator* (const double &rhs) const |
Vector3 | operator* (const Vector3 &rhs) const |
Elementwise product. | |
Vector3 | operator/ (const double &rhs) const |
Vector3 | operator/ (const Vector3 &rhs) const |
Vector3 | operator^ (const double &rhs) const |
Power. | |
Vector3 | cross (const Vector3 &rhs) const |
double | norm () const |
double | normsq () const |
Public Attributes | |
union { | |
double data [3] | |
struct { | |
double x | |
double y | |
double z | |
} | |
}; | |
Friends | |
std::ostream & | operator<< (std::ostream &os, const Vector3 &obj) |
3-component vector.
Individual components can be addressed through either
or