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pgl
PrimitiveOpenGL3Dprimitivelibrary
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Generalized cylinder Primitive. More...
#include <primitive.h>


Public Member Functions | |
| Cylinder (double length, double radius, double endradius=-1) | |
| Specifies length, radius, and end radius. More... | |
| Cylinder (const Vector3 &start, const Vector3 &end, double radius, double endradius=-1) | |
| Specifies start and end coordinates, as well as radius and end radius. More... | |
Public Member Functions inherited from pgl::Primitive | |
| Primitive () | |
| Default constructor. More... | |
| virtual void | draw () |
| Draw primitive and its children. | |
Public Member Functions inherited from pgl::Object | |
| Object () | |
| Default constructor. More... | |
Public Member Functions inherited from pgl::Node | |
| template<class T > | |
| T * | attach (T *child) |
| Add child to list of sub-objects. More... | |
Protected Member Functions | |
| void | make (double length, double radius, double endradius) |
| void | vertex (const Vector3 &v) |
| Enters vertex into display list. | |
Protected Member Functions inherited from pgl::Primitive | |
| double | align (const Vector3 &start, const Vector3 &end) |
| Align primitive along axis. More... | |
| virtual void | normal (const Vector3 &v) |
| Sets norm for subsequent vertices. | |
| virtual void | quad (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Vector3 &v4) |
| Draws a four-sided polygon using two triangles. More... | |
| virtual void | triangle (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) |
| Draws triangle. | |
Additional Inherited Members | |
Public Attributes inherited from pgl::Primitive | |
| Vector3 | color |
| Primitive color. | |
Public Attributes inherited from pgl::Object | |
| Transform | transform |
| Position and orientation. | |
Public Attributes inherited from pgl::Node | |
| std::vector< Node * > | children |
| Sub-objects. | |
Protected Attributes inherited from pgl::Primitive | |
| GLuint | list_ |
| OpenGL display list identifier. | |
Generalized cylinder Primitive.
The cylinder can have different start and end radii.
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Specifies length, radius, and end radius.
When not specified, the end radius is equal to the radius.
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inline |
Specifies start and end coordinates, as well as radius and end radius.
When not specified, the end radius is equal to the radius.
1.8.13