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pgl
PrimitiveOpenGL3Dprimitivelibrary
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This is the complete list of members for pgl::Cylinder, including all inherited members.
| align(const Vector3 &start, const Vector3 &end) | pgl::Primitive | inlineprotected |
| attach(T *child) | pgl::Node | inline |
| children | pgl::Node | |
| color | pgl::Primitive | |
| Cylinder(double length, double radius, double endradius=-1) | pgl::Cylinder | inline |
| Cylinder(const Vector3 &start, const Vector3 &end, double radius, double endradius=-1) | pgl::Cylinder | inline |
| draw() | pgl::Primitive | inlinevirtual |
| list_ | pgl::Primitive | protected |
| make(double length, double radius, double endradius) (defined in pgl::Cylinder) | pgl::Cylinder | inlineprotected |
| normal(const Vector3 &v) | pgl::Primitive | inlineprotectedvirtual |
| Object() | pgl::Object | inline |
| Primitive() | pgl::Primitive | inline |
| quad(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Vector3 &v4) | pgl::Primitive | inlineprotectedvirtual |
| transform | pgl::Object | |
| triangle(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3) | pgl::Primitive | inlineprotectedvirtual |
| vertex(const Vector3 &v) | pgl::Cylinder | inlineprotectedvirtual |
| ~Node() (defined in pgl::Node) | pgl::Node | inlinevirtual |
| ~Primitive() (defined in pgl::Primitive) | pgl::Primitive | inlinevirtual |
1.8.13