pgl
PrimitiveOpenGL3Dprimitivelibrary
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#include "pgl.h"
Go to the source code of this file.
Classes | |
class | pgl::Primitive |
Basic 3D primitive. More... | |
class | pgl::Box |
Box Primitive. More... | |
class | pgl::WireBox |
Wireframe box Primitive. More... | |
class | pgl::Sphere |
Sphere Primitive. More... | |
class | pgl::Cylinder |
Generalized cylinder Primitive. More... | |
class | pgl::Cone |
Cylinder ending in a point. More... | |
class | pgl::Arrow |
Arrow Primitive. More... | |
class | pgl::Capsule |
Capsule Primitive. More... | |
class | pgl::Plane |
Plane Primitive. More... | |
class | pgl::Model |
STL model. More... | |
struct | pgl::Model::Triangle |
Macros | |
#define | FACETS 20 |
PGL, a primitive OpenGL 3D primitive library.
This file contains various 3D primitives.
(c) 2020, Wouter Caarls.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.