|
pgl
PrimitiveOpenGL3Dprimitivelibrary
|
Transform with identity rotation. More...
#include <math.h>


Public Member Functions | |
| Translation (const Vector3 &translation) | |
Public Member Functions inherited from pgl::Transform | |
| Transform (double _data[16]) | |
| Transform (const Vector3 &rotation, const Vector3 &translation) | |
| Specifies transform through intrinsict roll-pitch-yaw and translation. | |
| Transform (const Vector3 &axis, const double &angle, const Vector3 &translation) | |
| Specifies transform through axis-angle and translation. | |
| void | set (double _data[16]) |
| void | set (const Vector3 &axis, const double &angle, const Vector3 &translation) |
| void | set (const Vector3 &rotation, const Vector3 &translation) |
| double & | operator[] (const unsigned int idx) |
| double | operator[] (const unsigned int idx) const |
| Transform | operator* (const Transform &rhs) const |
| Vector3 | operator* (const Vector3 &rhs) const |
Additional Inherited Members | |
Public Attributes inherited from pgl::Transform | |
| union { | |
| double data [16] | |
| struct { | |
| double __dummy [12] | |
| double x | |
| double y | |
| double z | |
| double __dummy2 | |
| } | |
| }; | |
Transform with identity rotation.
1.8.13